...
NUMBER_XYZ 313
NUMBER_ST 431
NUMBER_TRIANGLES 546
NUMBER_FRAMES 198
( SKINNAME )
( DSTVERTEX ) UV°ª;
UVÀÇ °¹¼ö´Â ÇìµåÀÇ NUMBER_ST·Î Á¤ÀÇ
dstv 0: 37 1
...
dstv 430: 216 219
½ÇÁ¦ UV°ª; U/ ÇìµåÀÇ SKIN_WIDTH, V/ ÇìµåÀÇ SKIN_HEIGHT
( DTRIANGLET ) Position À妽º, UV À妽º;
(»ï°¢)¸éÀÇ °¹¼ö´Â ÇìµåÀÇ NUMBER_TRIANGLESÀ¸·Î Á¤ÀÇ
index_xyz 0: 5 6 0
...
index_xyz 545: 309 308 311
ù¹ø°, µÎ¹ø°, ¼¼¹ø°Á¡ÀÇ Position À妽º
==> ¾Æ·¡ÂÊ frame¿¡¼ °¢°¢ÀÇ ½ÇÁ¦ °ªÀ» »êÃâ
index_st 0: 33 34 30
...
index_st 545: 427 426 429
ù¹ø°, µÎ¹ø°, ¼¼¹ø°Á¡ÀÇ UV À妽º
==> ÀÂÊ Ç׸ñ( DSTVERTEX )À» Âü°í Çؼ ½ÇÁ¦ UV °ªÀ» »êÃâ
( DFRAME_T ) ÇÁ·¹ÀÓº° ¼¼ºÎÁ¤º¸
{
( Frame_Num ): 0
{
- framename: stand01
- scale: 0.158975/ 0.136619/ 0.191009
- translate: -24.202509/ -15.385653/ -24.302708
- vertex_xyz_and_lightNomal_Index:
0: 181/ 112/ 255/ 82
...
312: 167/ 106/ 211/ 143
}
( Frame_Num ): 1 *framename: stand02
( Frame_Num ): 2 *framename: stand03
...
( Frame_Num ): 197
{
- framename: death308
- scale: 0.103454/ 0.194653/ 0.105716
- translate: -18.633272/ -12.926245/ -24.282822
- vertex_xyz_and_lightNomal_Index:
0: 80/ 66/ 155/ 64
...
312: 100/ 65/ 134/ 80
}
}
Frame_name; ( ½ÇÁ¦Á¡ÀÇ Á¤º¸(byte*3), ³ë¸» À妽º(byte) ) * vertexÀÇ °¹¼ö
¹öÅؽºÀÇ °¹¼ö´Â ÇìµåÀÇ NUMBER_XYZ·Î Á¤ÀÇ
Àüü ÇÁ·¹ÀÓÀÇ °¹¼ö´Â ÇìµåÀÇ NUMBER_FRAMES·Î Á¤ÀÇ